Cover image for The game of mix-up art
The game of mix-up art
Publication Information:
London ; New York : Phaidon Press, 2011.
Physical Description:
1 v. (unpaged) : col. ill. ; 21 cm.
General Note:
Title from cover.

On board pages.
Turn the flaps to make the colorful paintings into new works of art.


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Inside this book are beautiful paintings, ready for you to mix up. Turn the flaps to create a whole new work of art - with squiggles, spots, squares and shapes of all kinds!

Author Notes

Hervé Tullet was born in 1958. He studied Fine Art and worked as an Art Director before joining the advertising industry. In 1994 he published his first book for children and has since become one of the world¿s most innovative book makers. He is known in France as `The Prince of pre-school books' because he takes the concept of reading to a new level, teaching young minds to think imaginatively, independently and creatively.

Tullet's beautiful illustrations, interactive cut-outs, and magic lines make titles such as The Game of Light, The Game of Patterns, and The Game of Mix-Up Art, the perfect way to encourage seat-bound kids to think creatively and independently.

(Bowker Author Biography)

Reviews 3

School Library Journal Review

PreS-K-These board books take children into an imaginative world of games. Finger Worms contains a single cutout of a hole that goes right through the middle of the book; youngsters are encouraged to draw "two eyes and a mouth" on a finger and wiggle it to make a worm. Let's Go! is comprised of a single velvety green line; readers must close their eyes and trace their finger along it. The line takes on an obstacle course among cutout shapes and increases in difficulty as the route progresses. Light makes for a fun nighttime activity as simple cutout shapes on each page can be illuminated with a flashlight. In Mix and Match, each page contains four flaps that children can mix and match to create more than 50 pictures among familiar objects such as hearts, stars, and the sun. Similarly, Mix-Up Art contains colorful shapes and obscure patterns among zigzagged cut-page flaps that create new artwork and designs as different flaps are turned. Patterns provides the opportunity to point out as many patterns and similarities children can find on each spread. They increase in difficulty as the book progresses. All of the books have whimsical art done in bold watercolors. The books are appropriate for hands-on learning in early education settings or one-on-one with an adult to help youngsters develop finger dexterity and fine motor skills.-Janet Weber, Tigard Public Library, OR (c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Publisher's Weekly Review

As he did in Press Here, Tullet continues to explore the boundaries of book and game in this appealing wordless book, one of six new titles in the innovative Let's Play Games! series, which merges modern design with interactive free play. Each page is cut into three sections, allowing readers to mix-and-match colorful, abstract paintings that feature polka-dots, splotches, swirls, etc. The Game of Mix and Match, available simultaneously, lets readers do the same with familiar objects, animals, and shapes; other titles let children spot differences in scenes (The Game of Patterns), trace a winding fuzzy path (The Game of Let's Go!), use a flashlight to project shapes through die-cuts (The Game of Light), and turn their fingers into characters in a story (The Game of Finger Worms). Stylish and clever. Ages 3-up. (Mar.) (c) Copyright PWxyz, LLC. All rights reserved.

Kirkus Review

An explosive array of colors and patterns bursts forth when the audience artfully determines the final product.Beginning with the die-cut cover, design elements initially convey a rigid style (a straight-lined grid appears in view) then morphs into unapologetic polka-dots. Divided into physical thirds, each flap contains two radically different designs; the boards easily move independently, producing intense results. Smudges of paint collide; swirls dip, dart and dive with a hectic flurry. Readers can contrast bold paint smears, squiggled lines and stark geometric pieces against one another within off-kilter patterns all the way through to the final abstract scene. The elongated portrait-oriented trim allows the rich paintings to stretch into each far-reaching corner. All of Tullet's entries in the Let's Play Games series (each title beginning The Game of...) allow slight interactive variations within their wordless or direction-based narratives. ... Mix and Match is the most stylistically similar to ... Mix-Up Art, with striking objects divided among four flaps per page in a hodgepodge of visual imagery (create a half balloon, half lemon). ... Patterns utilizes sturdy backgrounds to line up a striking, angled menagerie of faces or a fluid free-for-all of expressive lines and repetitive movements. ... Let's Go's distinct voice encourages closed eyes and extended fingers to dance along a velvety green line, a dramatic trip through loops, around circles and throughout patterned mazes while imposing cut-out images create stumbling blocks along the way. Comprehensive cut-outs in ... Finger Worms call for digits again; pointers thrust through the holes serve as people's faces or hide along the pipes. ... Light features spare text when the darkened night brings out an impressive range of interior die-cut designs with a stirring conclusion. "Fish swim across the walls! / Everything flies around! / Faces light up the room! / And a shooting star leads you to sleep."All of these works will inspire young artists (and their caregivers) that it's not necessaryor even desirableto stay within the lines. (Board book. 3-4) ]] Copyright Kirkus Reviews, used with permission.