Cover image for Coding games in Scratch
Title:
Coding games in Scratch
ISBN:
9781465477330

9781544421377
Edition:
Revised and updated, American ed.
Physical Description:
224 pages : illustrations (chiefly color) ; 24 cm.
General Note:
"A step-by-step visual guide to building your own computer games"--Cover.

"Now with Scratch 3.0"--Cover.

Includes index.
Contents:
Computer games -- Getting started -- Star hunter -- Cheese chase -- Circle wars -- Jumpy monkey -- Doom on the broom -- Dog's dinner -- Glacier race -- Tropical tunes -- What next?
Summary:
Outlines simple steps for creating computer games using the Scratch programming language.
Holds:

Available:*

Library
Material Type
Call Number
Item Available
Copies
Status
Searching...
Book J 005.133 WOO 0 1
Searching...
Searching...
Book J 005.133 WOO 0 1
Searching...
Searching...
Book J 005.133 WOO 0 1
Searching...
Searching...
Book J 005.133 WOO 0 1
Searching...

On Order

Summary

Summary

A step-by-step visual guide to building your own computer games using Scratch 3.0

Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Coding Games in Scratch, 2nd Edition, blends coding theory with the practical task of creating exciting games. Children learn the fundamentals of computer programming by seeing how to build their own games.
Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works; they learn why it's done that way. Jumpy Monkey shows them how to simulate gravity in their games, or they can give Dog's Dinner a try to learn about collision detection. Once they've zoomed through the book, the possibilities are endless!


Author Notes

Dr. Jon Woodcock has a degree in physics from the University of Oxford and a PhD in computational astrophysics from the University of London. He started coding at the age of eight and has programmed all kinds of computers, from single-chip microcontrollers to world-class supercomputers. His many projects include giant space simulations, research in high-tech companies, and intelligent robots made from junk. Jon has a passion for science and technology education, giving talks on space and running computer programming clubs in schools. He has worked on numerous science and technology books as a contributor and consultant, including DK's How Cool Stuff Works and Help Your Kids with Computer Coding .