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Summary
Summary
Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders! Lost in Babylon is the second book in a seven-book series by master storyteller Peter Lerangis. This sequel to the bestselling The Colossus Rises chronicles Jack McKinley and his friends as they carry on their mission to save their lives--and the world--by locating seven magic orbs called Loculi, which are hidden in the Seven Wonders of the Ancient World. After defeating the Colossus of Rhodes and capturing the first of the Loculi, their friend Marco has disappeared. With no leads, no clues, and no one else to turn to, the kids have no choice but to trust Professor Bhegad and the Karai Institute again as they head off to Babylon.
Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"
Author Notes
Peter Lerangis was born in Brooklyn, New York, in 1955. He graduated from Harvard University with a degree in biochemistry. He moved to New York and began working as an actor in musical theater and a freelance copy editor, before becoming a full-time author. He wrote the award-winning six-book sci-fi/mystery series Watchers, and the two-book survival epic, Antarctica. His recent works include the novels WTF and Somebody, Please Tell Me Who I Am, which won the ALA 2012 Scheinder award, as well as the series, The 39 Clues and Seven Wonders. His title Lost in Babylon made The New York Times Best Seller List for 2013 and Tomb of Shadows made the list in 2014.
(Bowker Author Biography)
Reviews (3)
Horn Book Review
Jack, Marco, Cass, and Aly, teens born with a genetic anomaly that gives them superpowers but will kill them by age fourteen, continue to seek the Atlantean artifacts called Loculi that will cure them--this time in a splinter universe containing the Hanging Gardens of Babylon. In this second book, the syncretistic mishmash of legends and formulaic plot aren't aided by shallow characterizations. (c) Copyright 2014. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
In the second of the seven-volume Seven Wonders series, Jack McKinley seeks the second of seven stolen Loculi of Atlantis, magical orbs planted in each one of the Seven Wonders of the Ancient World. Jack, Aly Black, Cass Williams and Marco Ramsay are genetic time bombs, each having G7W, a gene that will kill them at age 14 if they don't find the seven Loculi. In The Colossus Rises (2013), they found the Loculus for flight in the Colossus of Rhodes, and now they're searching for the Hanging Gardens of Babylon. Jack's narrative, slow at first, becomes an Indiana Jonesstyle adventure into ancient Babylon. The foursome faces a giant lizard-monster, monkeylike creatures with lethal spit and a cloaked apparition with one shining eye. What they hadn't bargained for is a conflict over which secret organization they should be working for--the Karai Institute or the group of fanatic monks from Greece they encountered in the last book. The conflict adds complexity to the tale, and the final sentence holds a huge surprise, which will excite readers about the next installment even as it frustrates them. Seven Wonders Journal: The Select is available as an e-book prequel for those who crave more. New setting, same sorts of adventures will be the script for each volume, but fans will get hooked on the mysteriousness of it all. (Adventure. 8-14)]] Copyright Kirkus Reviews, used with permission.
Booklist Review
I have this gene that basically cuts off a person's life at age 14. It's called G7W and all of us have it. So says our narrator, Jack McKinley, who, along with three other teens, is on a quest to find the second of seven magical orbs (Loculi) that together will provide a cure for their condition. This time they head through a wormhole to Babylon's Hanging Gardens for the second Loculus, but they face internal betrayal and doubts about the very organization that is keeping them alive. Time travel, number systems, ancient Babylonian history, long division, and monsters with deadly spit are just a few of the clever elements in this fast-paced, geek's dream of a book. Action keeps the plot hopping, with brief bits of character building that will bond readers to the young protags. Although this second entry in the Seven Wonders series can be read on its own, readers are still advised to begin at the beginning. Once discovered, it won't stay on the shelf for long.--Welch, Cindy Copyright 2010 Booklist