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Summary
Summary
Mars in 1816 is a world of high society, deadly danger, and strange clockwork machines. Pterodactyls glide through the sky, automatic servants hand out sandwiches at elegant garden parties, and in the north, the great dragon tombs hide marvels of Ancient Martian technology.
Twelve-year-old Edward Sullivan has always dreamed of becoming a spy like the ones he reads of in his favorite sci-fi magazine, Thrilling Martian Tales . Instead, he spends his days keeping his eccentric family from complete disaster . . . that is, until the villainous archaeologist Sir Titus Dane kidnaps Edward's parents as part of a scheme to loot an undiscovered dragon tomb. Edward sets out on a perilous journey to save his parents and protect the dragon tombs in the process. Turns out spywork is a bit more challenging than he had imagined. . . .
Author Notes
Patrick Samphire grew up in England and Zambia. He holds a PhD in physics from the University of Essex and attended the Clarion Writers Workshop in Seattle. He lives in Wales with his family. Secrets of the Dragon Tomb is his first novel.
Reviews (4)
Publisher's Weekly Review
Twelve-year-old Edward Sullivan's eccentric family is driving him up the wall in Samphire's delightful fantasy debut, set on Mars in an alternate 1816. Edward's father is one of the greatest scientists of British Mars, responsible for adapting the technology taken from the ancient tombs of now-extinct Martian dragons. He's developed robot servants, self-propelled carriages, and a water abacus capable of solving scientific problems faster than any human. However, the man is completely oblivious to the outside world, including the social scheming of Edward's mother and the recklessness of Edward's nine-year-old sister, Parthenia. Edward decides that he must lay aside his plans of becoming a spy and adventurer-he needs to protect his family from their own lack of survival instincts. Samphire's swashbuckling tale is both a pitch-perfect pastiche of a Victorian serial and a well-rounded, three-dimensional story of a boy learning that the world is more complicated than he thought. Abundant humor, intricate worldbuilding details, and precisely timed slapstick and mayhem mesh as neatly as the gears and levers of the water abacus, producing a gorgeously articulated clockwork of a novel. Ages 10-14. Author's agent: Jennifer Laughran, Andrea Brown Literary Agency. Illustrator's agent: Rebecca Sherman, Writers House. (Jan.) © Copyright PWxyz, LLC. All rights reserved.
Booklist Review
Things are amiss on nineteenth-century British Mars. Twelve-year-old Edward's daft yet dashing cousin Freddie has dropped in unexpectedly, and something about his sudden appearance doesn't sit right. Then, on the heels of his arrival, the unscrupulous archaeologist Sir Titus Dane kidnaps Edward's parents and his oldest sister so that Edward's genius father will help locate a hidden dragon tomb. It's up to Edward, his two remaining sisters, and Freddie to rescue their family and stop Sir Titus. First-time novelist Samphire has created a wacky, lighthearted adventure that somehow makes its disparate elements (spying, Martians, pterodactyls, steampunk technologies, a Napoleonic threat) work. The imaginative Martian landscape isn't too far removed from Earth's there's even a Martian Nile but wig-trees, luminescent grass, and low gravity remind readers this is a whole new world. Engaging characters especially Edward's spunky kid sister, Putty, and Freddie and an action-packed plot are bolstered by some meaningful observations on Martian colonialism. Though a tad overwrought and formulaic at times, this will appeal to fans of zany adventure tales.--Smith, Julia Copyright 2015 Booklist
School Library Journal Review
Gr 4-6-Twelve-year-old Edward Sullivan wishes his life on 19th-century British Mars were more like the adventures he reads about in his Thrilling Martian Tales magazine. Sadly, it's school break and instead of being off with his friend Matthew Harrison, he's staying home trying to keep his family on track. His father is a brilliant yet absent-minded mechanician, and his mother's main concern is gaining back the family status she lost when her own father lost the family fortune. When dim-witted cousin Freddie literally comes crashing down, Edward wonders how much worse things can get, but before he knows it, he is tangled up in a madcap adventure with even more action than his magazines. It seems that Edward's father's latest invention, the water abacus, is thought to be the key to perhaps one of the last of the great dragon tombs of Mars. In the past, it was these tombs that held the wonderful Martian technology that enabled British Mars to thrive-and made the tomb explorers rich. There are many who want to use the water abacus for their own purposes, which leads to fights, kidnappings, attempted murder, and a great chase. All of this is set in a perfectly delightful steampunk and fantasy world complete with clockwork automatic servants, dragon paths, and spaceships. Deeper topics of race relations and colonization are deftly explored through the political unrest among the British, the French, and the Martians. VERDICT A smart addition for middle grade collections; be prepared to purchase planned sequels.-Stacy Dillon, LREI, New York City © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
What, ho! This classic boys' adventure on Mars has dastardly villains, dizzying feats of derring-do, and dragons. Twelve-year-old Edward knows he's the mainstay of his family. Absent-minded Papa thinks only of his inventions, Mama and sister Jane are bubble-headed social climbers, Olivia is a priss, and bratty little Putty follows Edward about, stealing his copies of Thrilling Martian Tales and having the absolute gall to be the clever one. Luckily Edward's here to be the man of the house, especially when useless Cousin Freddie turns up on a busted cycle-copter. Why is Freddie acting so shifty? Why won't he explain his absence from Oxford (on Earth!) instead of being a botheration at Edward's crannybug-infested Martian home? Why does he want to see Papa's water abacus? And why does his arrival immediately precede a series of home invasions by a nasty lordling and a metal-faced assassin? Samphire is clearly having the time of his life with this yarn, leavening character types with emotional honesty. It's true Putty has most of the cleverness, Olivia the diplomacy, and Freddie the swashbucklingwhile Edward gets knocked unconscious three timesbut it will take all of them to save their family. A bit Tom Swift-meets-early Heinlein (though without most of the -isms of those dated classics), joyfully modernizing space pulp for a new audience. (Science fiction/steampunk. 10-12) Copyright Kirkus Reviews, used with permission.