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Summary
Summary
More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons.
Author Notes
Winnie Forster is the cofounder and editor of the German game magazines Man!ac , PowerPlay , and VideoGames .
Table of Contents
Preface | p. 4 |
Explanation of hardware chapters | p. 6 |
Introduction to game storage media | p. 7 |
Era 1 Birth of electronic games. Mainframes, arcades and TV games | p. 10 |
1972 Magnavox Odyssey | p. 14 |
1976 Saba Fairchild | p. 16 |
1977 TRS-80 | p. 17 |
1977 Apple II | p. 19 |
1977 CBM Pet | p. 23 |
1977 Atari VCS | p. 24 |
1978 Interton VC4000 | p. 28 |
1978 Philips G7000 | p. 30 |
1979 NEC PC-8001 | p. 33 |
1979 Atari 800 | p. 34 |
1979 Sharp MZ | p. 39 |
1979 Mattel Intellivision | p. 40 |
1979 Microvision | p. 43 |
1981 Sinclair ZX81 | p. 44 |
1981 Texas Instruments TI99/4 | p. 45 |
1981 Commodore VC 20 | p. 46 |
Era 2 Videogame crash and home computer success story | p. 48 |
1982 CBS Colecovision | p. 50 |
1982 Entex Adventurevision | p. 53 |
1982 Vectrex | p. 54 |
1982 Hanimex HMG 2650 | p. 56 |
1982 Sinclair Spectrum | p. 58 |
1982 Acorn BBC B | p. 61 |
1982 Commodore C 64 | p. 62 |
1982 VT Creativision | p. 67 |
1982 Atari 5200 | p. 68 |
1982 Sharp X1 | p. 70 |
1983 Oric-1 | p. 72 |
1983 MSX | p. 74 |
1983 Sega SG-1000 & Master System | p. 80 |
1983 Nintendo Famicom & NES | p. 84 |
1984 Epoch Super Cassettevision | p. 89 |
1984 Commodore 16 & Plus/4 | p. 90 |
1984 Atari 7800 | p. 92 |
1984 Amstrad CPC | p. 94 |
Era 3 16-Bit | p. 96 |
1984 IBM PC-AT | p. 98 |
1984 Apple Mac | p. 100 |
1985 Atari ST | p. 104 |
1985 Commodore Amiga | p. 106 |
1985 Enterprise | p. 112 |
1987 Acorn Archimedes | p. 113 |
1987 NEC PC-Engine | p. 114 |
1987 Sharp X68000 | p. 120 |
1988 Sega Mega Drive | p. 122 |
1989 Nintendo Game Boy | p. 128 |
1989 Atari Lynx | p. 132 |
1989 FM Towns | p. 134 |
1990 SNK Neo Geo | p. 136 |
1990 Sega Game Gear | p. 139 |
1990 Super Nintendo | p. 140 |
Era 4 Rendered crazy | p. 144 |
1991 Philips CDi | p. 146 |
1991 Supervision | p. 149 |
1993 Atari Jaguar | p. 150 |
1993 Panasonic 3DO | p. 152 |
1994 Sega Saturn | p. 154 |
1994 Sony PlayStation | p. 158 |
1994 NEC PC-FX | p. 162 |
1995 Nintendo Virtual Boy | p. 163 |
1996 Nintendo 64 | p. 164 |
1996 Bandai Pippin | p. 168 |
1997 Tiger Gamecom | p. 169 |
Era 5 The 21st century: Caught in the net of gaming | p. 170 |
1998 Sega Dreamcast | p. 172 |
1998 Neo Geo Pocket | p. 176 |
1999 Bandai Wonderswan | p. 178 |
2000 Sony PlayStation 2 | p. 180 |
2000 Nuon | p. 183 |
2001 Nintendo Game Boy Advance | p. 184 |
2001 Microsoft Xbox | p. 188 |
2001 Nintendo Gamecube | p. 191 |
2002 Gamepark GP32 | p. 194 |
2003 Nokia N-Gage | p. 195 |
2004 Nintendo DS | p. 196 |
2004 Sony PSP | p. 197 |
Other formats: Home computers | p. 198 |
Other formats: Game consoles | p. 200 |
Appendix Technical data | |
8-Bit home computers | p. 202 |
8-Bit and 16-Bit game consoles | p. 204 |
16-Bit home computers | p. 206 |
32-Bit and CD-ROM consoles | p. 208 |
64-Bit and DVD consoles | p. 210 |
Handhelds | p. 212 |
Multimedia handhelds | p. 214 |
Technical data: Explanations | p. 215 |
Index A Hardware | p. 216 |
Index B Games | p. 220 |
Bibliography | p. 224 |
Imprint | p. 224 |