Available:*
Library | Call Number | Status |
---|---|---|
Searching... Stillwater Public Library | GRAPHIC WHY | Searching... Unknown |
Bound With These Titles
On Order
Summary
Summary
A rising star of Australian comics makes his spectacular, award-winning debut- a jaw-dropping coming-of-age graphic novel inspired by classic fantasy games & stories, each chapter drawn in a different style.
The last school bell has rung and it's finally HOME TIME! Even though they're twins, Lilly and David don't agree on much... except that the last summer before high school is the perfect time for relaxing with friends. But their plans for sleepovers, fantasy games, and romance are thrown out the window when the whole gang falls into a river and wakes up in a village of fantastic creatures. Hailed as magical spirits and attacked by lizards, these kids must find their way home - if they don't throttle each other first. Australian cartoonist Campbell Whyte combines the rich imagination of Dungeons & Dragons with puckishly charming characters and a touch of video-game geometry in his spectacular first graphic novel.
2018 Excellence in Graphic Literature Award Winner for Best young-Adult Book
2018 Pubwest Design Gold Award Winner - Children's/Young Adult Book, Illustrated
2018 Dinky Award Winner
2018 Eisner Award Finalist for Best Publication for Kids (9-12)
2018 Ringo Award Finalist for Best Kids Comic or Graphic Novel
2018 Russ Manning Most Promising Newcomer Award Finalist - Cambell Whyte
2018 National Cartoonist Society Best Graphic Novel Award Finalist
Shortlisted for the 2018 Readings Childrens Book Prize
Shortlisted for the 2018 Ledger Award for Excellence in Comics and Graphic Novels
Author Notes
Campbell Whyte was born in Perth, Western Australia, wedged between a restless ocean and an endless desert. He began making things not long after his birth, and today that rich tradition continues. When not making comics, Campbell runs the children's art school Milktooth with his wife, son, and hairless dog.
Reviews (2)
Publisher's Weekly Review
On the last day of primary school, an eclectic and somewhat combative group of friends plans to celebrate with an epic two-night sleepover. Things go awry when they fall into a river and are transported to the Forest of the Peaches, where they are met by humanoid creatures who believe the children are gods who have come to save them from the Lizard Empire. As months pass in this strange world, some of the children become more acclimated than others, resulting in increased tension in the group. Visually, the story invokes the surrealism of Carroll's Wonderland with exotic flora, fauna, and curiosities around every corner, and there are echoes of Lewis's Narnia in the plot's focus on children-saviors in an alternate world. Australian comics creator Whyte shifts artistic style with each chapter, moving from pencil sketches to bright, borderline psychedelic cartoons and even a chapter with a pixelated motif à la vintage arcade games. It's both alienating and engaging, keeping readers as off-balance as the children, who are trapped in an alien landscape they don't quite understand. Ages 13-up. (June) © Copyright PWxyz, LLC. All rights reserved.
Library Journal Review
[DEBUT] Six friends having a sleepover to celebrate their graduation from primary school wind up in a magical kingdom where they are lauded as "spirits" and expected to save their elflike hosts from the warring Lizard Empire, as if the tribulations of adolescence and trying to get back home weren't enough. Home Time's ingredients will be familiar to readers of fantasy fiction, but it isn't mere homage to J.R.R. Tolkien, C.S. Lewis, and the like, although they might have appreciated how thoughtfully writer/illustrator Whyte's first book creates this new world. Carefully filling the panels with small details, Whyte changes the drawing style as the focus shifts from character to character, even stopping the action for songs and stills depicting the story's many environs. Verdict Scott Pilgrim meets The Chronicles of Narnia and Where the Wild Things Are, by way of the films Labyrinth, Stand by Me, classic Nintendo, and Wes Anderson in this unique, charming blend of coming-of-age saga and fantasy worldbuilding. For fans of any or all of the preceding and YA fantasy. Some highly frightening content makes this suitable for YA readers and up. [Previewed in Douglas Rednour's "Comics Cross Over," LJ 6/15/17.]-J. Osicki, Saint John Free P.L., NB © Copyright 2017. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.