Available:*
Library | Call Number | Status |
---|---|---|
Searching... Hardwood Creek Library (Forest Lake) | J 005.133 WOO | Searching... Unknown |
Searching... Park Grove Library (Cottage Grove) | J 005.133 WOO | Searching... Unknown |
Searching... R.H. Stafford Library (Woodbury) | J 005.133 WOO | Searching... Unknown |
Searching... Stillwater Public Library | J 005.133 WOO | Searching... Unknown |
Searching... Valley Library (Lakeland) | J 005.133 WOO | Searching... Unknown |
Bound With These Titles
On Order
Summary
Summary
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders.
Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends.
Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves.
The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way.
With Coding Games in Scratch , kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement.
Follow Simple Steps - Improve Your Skills - Share Your Games!
If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art.
This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles.
Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores!
In this book, you will:
- Learn about setting the scene, what makes a good game and playability
- Discover objects, rules, and goals
- Explore hacks and tweaks, camera angles, fine-tuning and controls
- And much more
Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Author Notes
Dr. Jon Woodcock has a degree in physics from the University of Oxford and a PhD in computational astrophysics from the University of London. He started coding at the age of eight and has programmed all kinds of computers, from single-chip microcontrollers to world-class supercomputers. His many projects include giant space simulations, research in high-tech companies, and intelligent robots made from junk. Jon has a passion for science and technology education, giving talks on space and running computer programming clubs in schools. He has worked on numerous science and technology books as a contributor and consultant, including DK's How Cool Stuff Works and Help Your Kids with Computer Coding .
Reviews (2)
Kirkus Review
A comprehensive guide to creating games in Scratch, a beginner-oriented programming language that uses visual blocks instead of raw code. Woodcock begins by contextualizing computer games (explaining their elements, genres, and how computers think) and introducing Scratch (explaining its building blocks and how to acquire it and providing a rundown of what each part of the Scratch control window means). After this introduction, the book quickly has readers programming interactive games with animated characters, enemies, and scoring systems galore. Each of the eight games given (including mazes, jumping games, music patterns, races, and more) starts with a screenshot of the finished game that explains the roles of the characters and players' objectives. Clear text and screenshotsof both code blocks and game visualsthen walk readers through each increasingly complicated programming step. While sometimes pages are information-dense, the steps' numbering is easy to follow. Frequently, readers create their own images instead of using preprogrammed ones. What's especially nice about the instructions is that they aren't framed as "do this, then this"they fully explain why (right down to meanings of number variables) and provide fixes for anticipated bugs. Each game chapter ends with a "Hacks and tweaks" section suggesting further customizations, sometimes building off previous chapters' code. A "What Next?" chapter directs readers toward potential futures as programmers, be it hobbyist or professional. An absolutely wonderful introduction to programming games. (glossary, index) (Nonfiction. 7 up) Copyright Kirkus Reviews, used with permission.
Booklist Review
With so much focus on kids and coding, it was high time for a detailed, interesting, comprehensible instruction guide targeted at middle-grade gamers in the making (and, hey, adults, too no shame). The first two chapters provide a basic introduction to gaming on the whole and the Scratch platform. After that, it's eight chapters of step-by-step coding of different types of games, including treasure hunts, mazes, jumping platforms, and races. Starting with a screenshot of the end result, each chapter is written with clear instructions and plenty of images that make coding just about foolproof, and at no point in time does the reader feel patronized. In fact, the instructions tell you not just the how-tos but also the whys, and every chapter ends with a Hacks and Tweaks section for more advanced work. Readers will walk away with a solid grasp of Scratch and the building blocks to bigger things. A great purchase for patron use, or even for curious library staff wanting to dip their toes into coding.--Linsenmeyer, Erin Copyright 2016 Booklist