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Summary
Summary
Min wants to play, but Ann and Bess say it's too hot. Using a pipe, a tube, and some glue, Min makes an Archimedes screw, a device that draws water, to get water from a well into a swimming pool.
This book has the same characters as 3, 2, 1 , Go! in which Min builds a catapult.
Author Notes
Emily Arnold McCully was born in Galesburg, Illinois on July 1, 1939. She graduated from Pembroke College, now a part of Brown University, in 1961 and received an M.A. in art history from Columbia University.
After graduation, she held a variety of jobs in the art field that included being a commercial artist, a designer of paperback covers, and illustrating advertisements. When one of her illustrations was seen on an advertisement in the subway, she was asked to illustrate Greg Panetta's Sea Beach Express. She accepted that offer and went on to illustrate over 100 children's books. In 1969, she illustrated Meindert de Jong's Journey from the Peppermint Express, which was the first children's book to receive the National Book Award.
Her first solo venture, Picnic, won the Christopher Award in 1985. Mirette on the High Wire won the Caldecott Medal in 1993. Her other children's books include Amazing Felix, Crossing the New Bridge, Grandmas at the Lake, My Real Family, and The Pirate Queen.
(Bowker Author Biography)
Reviews (4)
School Library Journal Review
PreS-Gr 1-Min is back and still solving problems like a pro. It is so hot that no one wants to play with Min. She makes a fan-still too hot for Ann and Bess. If only the old pool had water; playing in the pool would be perfect on such a hot day. Min (aka MacGyver) is on the job! First she finds an old well then, using only her STEM knowledge, a tube, a hose, and some glue, she siphons the water from the well into the pool. This amazing bit of science fills the pool and fun play in the cool water follows. McCully's illustrations are spare but perfect for the text and focus on the action at hand. Her depiction of Min's syphon is clear and easy to reproduce, if one should want. VERDICT This pachyderm's predilection for problem solving will delight readers who will want to try this for themselves. Sure to be popular for STEM lessons and a good addition for most -collections.-Catherine Callegari, -Gay-Kimball Library, Troy, NH © Copyright 2018. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Publisher's Weekly Review
Min, the ingenious, intrepid little pachyderm protagonist of the early reader 3-2-1-Go, is back to save the day with a new invention. The social dynamics are the same: Min, whose bright pink bow embodies her indomitable energy, wants to play with older elephants Ann and Bess, but they view Min as a pest at best. (Readers with older, too-cool-for-you siblings will instantly identify.) In this installment, it's a brutally hot day on the savannah, but Ann and Bess would rather sweat, sulk, and tell Min to "go play with someone else" than do anything to change their situation. Not Min: she figures out a way to flood an empty pool using water from a nearby well and an Archimedes's Screw (although it's not named as such), and suddenly the pages are awash in splashes of bright, almost palpably cooling blue. McCully (Caroline's Comets) breaks down Min's problem solving into digestible, replicable parts and acknowledges that every great solution takes hard work. It's a nifty lesson in both science and tenacity, but some may wish that McCully had slipped in an etiquette lesson as well: would it kill Ann and Bess to thank Min? Ages 4-8. (July) © Copyright PWxyz, LLC. All rights reserved.
Horn Book Review
Min's fellow-elephant friends are too hot to play. Min finds a creative solution to cool everyone off by engineering a machine to move water from a well to an empty pool. (Bafflingly, she doesn't use her trunk; and the presence of both a well and an empty pool in the savanna is unexplained.) Cheerful pen-and-ink and watercolor illustrations show the clever elephant's design process. (c) Copyright 2019. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
This early reader has a resourceful elephant girl at its center.The story follows the same characters introduced in McCully's 3, 2, 1, Go! (2015), in which the protagonist builds a catapult. Here Min, an anthropomorphic elephant child, wants to play, but her friends, Bess and Ann (also elephants), are too hot to join her. First Min tries to cool them off with a leafy branch she calls a fan, which she waves with her trunk. This doesn't work, and so she goes in search of water to fill an emptied, abandoned swimming pool. Undeterred when the only water to be found is at the bottom of a deep well, she coils a long hose around a pipe and secures it with some glue to build the eponymous "machine" that draws water from the well to the conveniently located swimming pool. The story, which is dedicated to "all problem-solving girls," concludes with the friends joyfully splashing in the pool. Unfortunately, nowhere is the device Min builds identified as an Archimedes screw, which seems like an oversight since even a brief front- or backmatter explanation would enrich the book as a whole. But, the controlled text and lively watercolor illustrations will engage young readers learning to independently decode text and just might inspire some to build their own machines, too.STEAM-y early-reader fun. (Early reader. 5-7) Copyright Kirkus Reviews, used with permission.