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Summary
Summary
Fast-paced, funny, and full of surprises, The Grimjinx Rebellion brings Brian Farrey's epic and critically acclaimed Vengekeep Prophecies trilogy to an unforgettable close.
Jaxter Grimjinx and his family haven't had much time for thieving. Through no fault of their own, they've been too busy saving the day. But the danger in the Five Provinces is only just beginning. The Palatinate Mages are almost ready to unveil their master plan, and legendary monsters will soon roam the land once more. Then Jaxter's sister, Aubrin, is kidnapped by the Mages. It seems she has a power greater than her family ever realized, and she may be the key to the impending battle for the Five Provinces. Jaxter will do anything to get his little sister back--even if it means pulling off the greatest heist of his life and starting a full-scale rebellion.
A "rich fantasy" (Publishers Weekly, starred review) with a family of thieves who "couldn't be more likable" (Kirkus Reviews), the Vengekeep Prophecies trilogy takes everything you thought you knew about prophecies and spins it into pure magic.
Reviews (4)
School Library Journal Review
Gr 4-6-Jaxter Grimjinx reveals at the start of this installment that he is going to die. After all, this is the prophecy that was given to him by his very own sister Aubrin, who turns out is the most powerful kind of seer ever. Which is why the Palatinate takes her away from her family and places her in the Creche, a magical place where all of the seers learn to hone their abilities. Jaxter's family doesn't care that the Creche is where seers live, they just want Aubrin back home with them, and they quickly hatch a plan to rescue her. Jaxter, Maloch, and Callie head to the Creche to be presented as new workers and quickly start their search. Aubrin is not happy to see Jaxter, however, and is worried that by coming to get her he has set the prophecy of his death in motion. Adding to their worries is the coming rebellion. The Palatinate have been messing with magic for years, and sometimes magic has a way of getting too big for relics and control. Can a clumsy thief really be the leader necessary to end the Scourge and set things right? Farrey has concluded this series with gusto and heart. Jaxter, along with his family and friends, are unforgettable, resilient, and realistically portrayed. The humor hits the mark just right and never tries too hard. As in the second title, this book could be read on its own, but kids will want to loop back to previous volumes to learn more about Vengekeep and its people. This is a winning series that deserves a home in every library.- Stacy Dillon, LREI, New York City (c) Copyright 2014. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Horn Book Review
When mage sentinels carry off Jaxter Grimjinx's little sister Aubrin to be their new augur, the family's quest to get her back leads to the opening elements of a prophecy in which Jaxter will save the Five Provinces from a deadly scourge but die doing so. The twisted but coherent puzzle plot unfolds swiftly, speeded along by irreverent Grimjinx humor. (c) Copyright 2015. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
Whether stealing back a government from mages who stole it first or defeating a marauding horde of monsters, the Grimjinx family remains as delightfully sneaky as ever. Two months back, in The Shadowhand Covenant (2013), young Jaxter Grimjinx was left with mysteries on his hands. An old mentor told him to mind the words Volo ser voli"yesterday is today"but what could that mean? The past's Great Uprisings might be relevant to current political unrest, but information about them is outlawed. Luckily, trickery and thieving (including theft of information) are Grimjinx specialties, and Jaxter has help from friends and family. From stealing his little sister back from government kidnappers through rousing a political rebellion to shifting that rebellion into monster-wrangling instead, the action is rollicking and fast-paced. Jaxter's first-person voice is steady and funny; even when the constant twists of plot and loyalty cause real danger, the vibe is more adventurous than scary. As the Grimjinxes fool various characters, other characters fool them too. The narration doesn't reveal details of Grimjinx plans before they're in motion, so the action is fresh to readers as it unfolds. Favorite swear "zoc" and favorite cheer "bangers" flavor the humorous prose. Full of twists, monsters, cool magic and cooler anti-magic, with underlying family warmth and a creative crescendo. Start at the series' beginning. (Fantasy. 8-12) Copyright Kirkus Reviews, used with permission.
Booklist Review
The Vengekeep Prophecies end with this third volume, which is as successfully engaging and energetic as the previous two episodes. Jaxter Grimjinx our narrating hero, intellectually inclined thief, and member of a caring family living in a time of goblins and scorchcakes turns 13. He also rescues his younger sister from a political kidnapping, is reunited with best friend Callie, and manages to save the state itself from overthrow by the wily Palatinate mages. Farrey sprinkles wonderfully inventive yet easily imagined objects and adjectives into both the world building of this fantasy and the character development of Jaxter and his entourage. As addictively delightful reading as Ingrid Law's Savvy series.--Goldsmith, Francisca Copyright 2014 Booklist