School Library Journal Review
Gr 7 Up-This inspiring series encourages girls to pursue careers in STEM-related fields, and while it targets female readers, most of the advice and suggestions could be helpful for a male audience, too. The volumes stress the importance of beginning to pursue one's interests at a young age and to find opportunities to continue learning, including joining clubs and attending summer camps. Each book covers the wide variety of job possibilities available as well as the education and training necessary to succeed in the profession, and tips such as building a portfolio, creating a resume or CV, and networking are offered. The stories of iconic role models, including Rachel Carson, Sally Ride, and Jane Goodall, as well as contemporary tech celebrities Mayim Bialik and Danica McKellar, appear in sidebars that are both empowering and authoritative, and the vast majority of photos feature a multicultural cast of women in science. A frank discussion of gender stereotypes and gender discrimination is disheartening but necessary. VERDICT An important addition for most science or career collections. © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Booklist Review
The executive producer of Halo, the best-selling military sci-fi shooting game, is . . . a woman? A brief history of women in the gaming industry and the obstacles, including harassment and alienation, they have faced begins this Tech Girls volume. The good news is that with women and girls increasingly becoming gamers, their role in video-game development has also become more prominent. After another brief look at video-game production, the book concentrates on career possibilities as a video-game designer, developer, programmer, animator, audio engineer, and writer, describing the duties, work environment, skills, and education related to each job. Interview, résumé, and lifelong career tips offer more advice on landing and keeping one of these exciting positions, while references to popular games and the women who helped create them, as well as plenty of color photos, add credibility and interest. Particularly useful are such lists as Top Undergraduate Schools for Video Game Design and Top 20 Gaming Companies. Combining both the popularity of coding and gaming, this resource will be in high demand.--Leeper, Angela Copyright 2015 Booklist