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Summary
Summary
Teach young children the basic programming skills and concepts necessary to code, including sequencing and loops, without a computer.
It's never too early to learn computer coding! With innovative, interactive paper engineering, My First Coding Book is a playful, hands-on introduction to offline coding and programming that will give children ages 5 to 7 a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy.
With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency.
Supporting STEM and STEAM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding for kids books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Author Notes
Kiki Prottsman is Education Program Manager at Code.org and a former computer science instructor at the University of Oregon. As a champion for responsible computing and equity in both CS employment and education, Kiki works with many organizations to improve the experience of girls and women in STEM. She currently sits on the Advisory Board for Wonder Workshop Robotics, and is a member of the Leadership team for the Oregon Girls Collaborative Project. Kiki is based in Eugene, Oregon.
Reviews (1)
Kirkus Review
Coding principles are gamified with tabs and flaps.Topic by topic in double-page spreads, this book tackles the fundamental concepts and logic of computer programing, with playful interactions that vary appropriately. The game for "decomposing," an essential skill, has durable flaps with answers for questions posed about what steps are needed for a task. The "algorithm" spread explains the way computers interpret commands with comical illustrations of what happens when there are missing steps or insufficient detail. A cupcake-making machine with flaps that reveal whether a part in the illustration is functioning or buggy explains "debugging," and so on. Each interaction suits its given topic remarkably well. An IF- and ELSE-statement explains conditionals with a treasure-hunt flap game that has surprising replayability. In the variables game, the book's most complicated, readers time themselves counting up objects worth different point values via a spinning wheel and lift a tab to see if they were correct. Throughout, "Code Word" sidebars and other explanations are provided by pixelated humans of all genders and skin tones, and the game art is a bubbly cartoon style. Clear, age-appropriate, and durablethe best way to get a young coder startedwithout screen time. (glossary, index) (Informational novelty. 3-7) Copyright Kirkus Reviews, used with permission.