Available:*
Library | Call Number | Status |
---|---|---|
Searching... Bayport Public Library | J FICTION BAL | Searching... Unknown |
Searching... Oakdale Library | J FICTION BAL | Searching... Unknown |
Searching... Park Grove Library (Cottage Grove) | J FICTION BAL | Searching... Unknown |
Searching... R.H. Stafford Library (Woodbury) | J FICTION BAL | Searching... Unknown |
Searching... Stillwater Public Library | J FICTION BAL | Searching... Unknown |
Searching... Valley Library (Lakeland) | J FICTION BAL | Searching... Unknown |
Bound With These Titles
On Order
Summary
Summary
This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art.
When a book of unexplainable occurances brings Petra Andalee & Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, & an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal. As Petra & Calder are drawn clue by clue into a mysterious labyrinth they must draw on their powers of intuition, their skills at problem solving, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?
Author Notes
Blue Balliett was born in New York City in 1955. She received a degree in art history from Brown University. After graduating, she moved to Nantucket Island, Massachusetts and wrote two books of ghost stories. She eventually moved to Chicago and taught third grade at the University of Chicago Laboratory Schools. Her first children's book, Chasing Vermeer, won the 2005 Edgar Award in the Best Juvenile category. Her other works include The Wright 3 (2006), The Calder Game (2008), and The Danger Box (2010).
(Bowker Author Biography)
Reviews (5)
Horn Book Review
(Intermediate) ""Dear Friend: I would like your help in identifying a crime that is now centuries old."" Sixth-grade classmates Petra Andalee and Calder Pillay are drawn into the mystery: a claim that some of the works attributed to Johannes Vermeer were not, in fact, painted by that seventeenth-century Dutch artist. Their investigation--fueled by the enigmatic behavior of their favorite teacher, a shared interest in unexplained phenomena, and a few mystical experiences of their own--uncovers a series of coincidences and connections that, like the pentomino set (a puzzle-like math tool) Calder carries in his pocket, fit together in often-unexpected patterns. And when Vermeer's A Lady Writing disappears while in transit from the National Gallery to the Art Institute of Chicago, Petra and Calder end up hunting for the missing painting right in their own neighborhood. The protagonists are smart and appealing, the prose style is agreeably quirky, and fans of puzzle-mysteries will enjoy cracking the codes presented within the text and hidden in Helquist's stylish black-and-white illustrations. But they may also be frustrated that such a heady, elaborately plotted novel comes to a weak resolution, as the answers to the mysteries are explained away in a too-hasty summation--and the villain turns out to be an offstage figure. The conclusion may be disappointing, but the chase to the end is entertaining. (c) Copyright 2010. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. All rights reserved.
School Library Journal Review
Gr 5-8-Fans of Ellen Raskin's The Westing Game (Dutton, 1978) and E. L. Konigsburg's From the Mixed-Up Files of Mrs. Basil E. Frankweiler (Turtleback, 1967) will welcome this novel about two classmates determined to solve the mystery of a missing painting. Brainy 12-year-olds Petra Andalee and Calder Pillay attend the University of Chicago Laboratory School where their teacher's unorthodox methods make learning an adventure. When Vermeer's A Lady Writing disappears on its way to exhibition at the Art Institute of Chicago, the two overcome their adolescent awkwardness and let their friendship bloom, pooling their talents to rescue the masterpiece and expose the thief. Many elements play a role in unraveling the secrets surrounding the crime: Calder's set of pentominoes; his encoded correspondence with his friend Tommy about a missing boy named Frog; and Petra's intuitive communing with the woman in the painting, all augmented by the unusual ideas presented in a strange old book that Petra has found. Balliett also provides lots of plot twists and red herrings along the way. Helquist's atmospheric black-and-white illustrations add to the fun, incorporating clues to a secret message, the answer to which can be found on the publisher's Web site. Puzzles, codes, letters, number and wordplay, a bit of danger, a vivid sense of place, and a wealth of quirky characters enrich the exciting, fast-paced story that's sure to be relished by mystery lovers.-Marie Orlando, Suffolk Cooperative Library System, Bellport, NY (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Publisher's Weekly Review
Puzzles nest within puzzles in this ingeniously plotted and lightly delivered first novel that, revolving around the heist of a Vermeer painting, also touches on the nature of coincidence, truth, art and similarly meaty topics. Petra Andalee and Calder Pillay become friends in sixth grade at a school operated by the University of Chicago (Balliett taught at the University's Lab Schools), both of them independent thinkers excited by their maverick teacher, Ms. Hussey. For reasons unknown to her students, the teacher asks her class to ponder the importance of letters (the epistolary sort) and to mull over Picasso's ideas about art as "a lie that tells the truth." Readers have the edge on the characters, being privy to an enigmatic letter sent to three unidentified persons outlining a centuries-old "crime" against a painter's artistic legacy. These mysteries deepen exponentially when someone steals a Vermeer masterpiece and holds it hostage, demanding scholarly redress for misattributions within Vermeer's small oeuvre. The art mystery and the crisp intelligence of the prose immediately recall E.L. Konigsburg, but Balliett is an original: her protagonists also receive clues through dreams, pentominoes (math tools with alphabetic correspondences), secret codes (including some left to readers to decipher) and other deliberately non-rational devices. Helquist (the Lemony Snicket books) compounds the fun with drawings that incorporate the pentomino idea to supply visual clues as well. Thick with devilish red herrings, this smart, playful story never stops challenging (and exhilarating) the audience. Ages 8-12. (June) (c) Copyright PWxyz, LLC. All rights reserved
Booklist Review
Gr. 5-8. The Westing Game, The Mixed-Up Files of Mrs. Basil E. Frankweiler--how exciting to find a book that conjures up these innovative, well-loved titles. That's exactly what Balliett does in her debut novel, which mixes mystery, puzzles, possibilities, and art. The story is set in Chicago's Hyde Park neighborhood at the University of Chicago's Lab School, where Balliett was a teacher. There, outsiders Petra and Calder become friends as they try to find out what happened to a missing Vermeer painting. That's really all the plot one needs to know. More important are Balliett's purpose in writing and the way she has structured her story. The former seems to be to get to children to think--about relationships, connections, coincidences, and the subtle language of artwork. To accomplish this, she peppers her story with seemingly random events that eventually come together in a startling, delightful pattern. The novel isn't perfect. It glides over a few nitty-gritty details (how did the thief nab the picture), and occasionally the coincidences seem more silly than serendipitous. However, these are quibbles for a book that offers children something new upon each reading. Adults who understand the links between children's reading and their developing minds and imaginations will see this as special, too. Helquist, who has illustrated the Lemony Snickett books, outdoes himself here, providing an interactive mystery in his pictures. --Ilene Cooper Copyright 2004 Booklist
Kirkus Review
Art, intrigue, and plenty of twists and turns make this art mystery a great read. Petra Andalee and Calder Pillay set out to find the connection between their teacher (a freewheeling constructivist teacher), the eccentric woman in their neighborhood, the bookstore owner, and an international art thief. Balliett intersperses fascinating information about Johannes Vermeer and his paintings throughout the two friends' quest to solve the mystery--a mystery layered with pentominoes (a mathematical tool consisting of 12 pieces), puzzling clues, and suspicious strangers. Helquist's detailed black-and-white chapter illustrations hold hidden messages, clues related to the pentominoes, and more puzzles. Fans of E.L. Konigsburg's From the Mixed-Up Files of Mrs. Basil E. Frankweiler or Ellen Raskin's The Westing Game will find equal pleasure in this debut by a talented writer. (Fiction. 11-14) Copyright ©Kirkus Reviews, used with permission.
Excerpts
Excerpts
When a book of unexplainable occurrences brings Petra Andalee and Calder Pillay together, strange things start to happen: Seemingly unrelated events connect, an eccentric old woman seeks their company, and an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal, where no one--neighbors, parents, teachers--is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem-solving skills, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled? Excerpted from Chasing Vermeer by Blue Balliett All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
Table of Contents
About Pentominoes and About This Story | p. xi |
About the Artwork: A Challenge to the Reader | p. xiii |
Chapter 1 Three Deliveries | p. 1 |
Chapter 2 The Letter is Dead | p. 6 |
Chapter 3 Lost in the Art | p. 18 |
Chapter 4 Picasso's Lie | p. 35 |
Chapter 5 Worms, Snakes, and Periwinkles | p. 43 |
Chapter 6 The Geographer's Box | p. 50 |
Chapter 7 The Man on the Wall | p. 61 |
Chapter 8 A Halloween Surprise | p. 76 |
Chapter 9 The Blue Ones | p. 81 |
Chapter 10 Inside the Puzzle | p. 90 |
Chapter 11 Nightmare | p. 99 |
Chapter 12 Tea at Four | p. 112 |
Chapter 13 X the Experts | p. 127 |
Chapter 14 Flashing Lights | p. 134 |
Chapter 15 Murder and Hot Chocolate | p. 144 |
Chapter 16 A Morning in the Dark | p. 154 |
Chapter 17 What Happens Now? | p. 167 |
Chapter 18 A Bad Fall | p. 174 |
Chapter 19 The Shock on the Stairs | p. 188 |
Chapter 20 A Maniac | p. 198 |
Chapter 21 Looking and Seeing | p. 205 |
Chapter 22 Twelves | p. 214 |
Chapter 23 Help! | p. 226 |
Chapter 24 The Pieces | p. 236 |